
Instead of being the way you choose to start a basic combat encounter, it is more like the Slayer Gates of Eternal’s main campaign.

The gore nest mechanic from DOOM 2016 is brought back here in a fun way. Without the back paddles of the elites to allow me access to jumping and dodging while I’m still aiming I was unable to get through the more difficult encounters. This DLC is extremely hard, and it is nearly impossible for me to play on a standard controller. Far too often the ability was on cooldown for me, and it led to a frustrating death.ĭeath is something you will have to get used to if you’re playing on anything above the easiest difficulty. One addition that I found most annoying and not that fun to fight against was a demon that poisoned you, and the only way to remove the debuff (which keeps you from being able to dash and makes your screen a dark green) was to glory punch him. A new type of IMP can only be easily killed by the auto-shotgun attachment, also there is a weak demon that lets out a death scream that powers up every enemy near it when it dies. There is a variant of the Shielded Soldier that takes zero damage upfront but dies instantly to an explosion behind him.

Barons with regenerating armor are a huge threat on the battlefield. This is key to taking out the Marauder enemies as the stun allows you to kill them in 5 seconds flat if you can weapon swap smartly enough. Instead, you now smash the ground stunning everything around you.

Combat’s biggest addition is a new Sentinel Hammer that replaces the one-hit-kill sword.
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You have a fully powered up Slayer after-all and developer ID Software is happy to make use of all his over-powered toys. Much like the 1 st DLC, there is a constant drumbeat of more throughout everything in comparison to the main campaign.
